Slot Machine Name Picker
Pull the lever. Two decorative reels spin for flavor, the middle reel is the pick.
About the Slot Machine Name Picker
Pull the lever and three reels spin. Two decorative reels spin for flavour, while the middle reel shows names and stops on the pick. The spin length slider changes how long the reels run.
Ways to use it in class
- Choose a student for a quick quiz question.
- Pick a leader for a table challenge.
- Add a game-show feel to a class reward draw.
- Decide the order for a small-group activity.
A lesson idea
Use the slot machine as a class reward moment at the end of the week. List the students who met a goal, pull the lever once for each prize, and use the no-repeats option so every child who earned a turn gets one. The lever pull gives the draw a clear start and finish.
Good to know
It is only a pretend slot machine: there is no money involved and no gambling, just a fair random choice with a fun animation. Turn on No repeats and everyone gets a turn before any name comes up a second time, which keeps it fair over a whole week. Projector mode switches to bigger, higher-contrast graphics so the back row can see the result.
Questions teachers ask
- Is this gambling?
- No. There are no bets, prizes of value or payouts; it is simply a name picker with a slot machine theme.
- Do the other two reels matter?
- No. They are decoration; the middle name reel is the pick.
More tools: see all Pick & Race pickers · About · Privacy